Another TLOU Movie Update…
Maisie Williams would be a BRILLIANT choice to play Ellie. Her portrayal of Arya on Game of Thrones is fantastic and she will bring that tough, yet youthful spark to Ellie. Also, Sam Raimi producing is a good choice and my worries about a bad director have gone down significantly.
Because I wasn’t finished kissing TLOU’s ass…
Recently watched Dawn of the Planet of the Apes (great movie), and would love to add two potential candidates to the movie. One would be director Matt Reeves, this man knows how to direct a post-apocalyptic movie. Also with his previous films Let Me In and Cloverfield, he can also do dark scary shit at the right moments. The second would be actor Jason Clarke as Joel (or possibly his brother Tommy). The man is can play tough and rugged, while still looking relatively handsome.
Can’t wait to play it on PS4 next week, seeing it in 1080p/60 fps with enhanced textures should be a real treat. Plus audio commentaries for all the cutscenes, the geek in me loves that.
Destiny Beta Impressions: A Brief Encounter with Bungie’s Latest Endeavor
Yesterday marked the launch of the beta for Halo-creator Bungie’s newest IP Destiny. I played a couple of hours of the beta, and for the most part it’s solid but it comes with a few worries.
Most people are complaining about the level cap set too low, and I kinda agree about that, I think 10 would’ve been a nice number to cap the beta at. Although i do not know what the final cap will be, I’ve read reports ranging from 20 to 50, hoping for the latter.
I find the main story missions to be a little on the short side. A bit of a surprise considering Bungie’s work on the Halo franchise, which had levels that were long multi-part affairs. The first five story missions can be completed in under an hour on normal difficulty. However, they do serve more as a glorified introduction/tutorial (you unlock the Crucible PvP portion of the game around finishing the last story mission), it’s possible that the missions afterward will expand immensely. The strike mission at the end provided a nice challenge and had that feel of an epic Halo campaign level, so there’s hope. I haven’t seen any of public events yet.
If there’s one emergent trend in online gaming, it’s the aspect of a “shared world.” In Destiny, you are never truly alone on your adventures. There are “darkness zones,” instanced areas that isolate you and your fire team (pre-made party of 3 players) and restrict respawning. But, when you’re out exploring or at the beginning of your mission, you will encounter other players exploring as well. It gives the game an MMO feel without truly playing like an MMO, it’s more along the lines of Dark Souls or Journey.
Shooting and looting mechanics are fine, if you’ve played Borderlands or Halo, you’ll feel right at home. There’s also a bit of a Mass Effect/Warframe feel to it with the super powers that you unleash.
Multiplayer looks cool, too. If you’ve played Halo, it’s more-or-less the same thing (but with dancing on your victim’s corpses as oppose to more prevalent teabagging). The shotguns are little too overpowered right now. I’m also hoping there will be a way to counter or avoid the super moves more easily, right now it basically guarantees kills to those who competently use them.
Overall, it’s a nice taste of what’s to come. Here’s hoping that the full game will blow our minds and provide a great FPS experience for all players. The beta lasts until July 27 (with a maintenance shutdown on July 21-22).
It only took the better part of a year to do it, but we’ve arrived. Here’s to 50 more.